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	<title>Comments on: Coloring Robot Beach</title>
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	<link>http://www.robotbeach.com/coloring-robot-beach</link>
	<description>A webcomic about life, loneliness, and robots.</description>
	<lastBuildDate>Fri, 30 Jul 2010 07:29:43 -0400</lastBuildDate>
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		<title>By: Matt</title>
		<link>http://www.robotbeach.com/coloring-robot-beach/comment-page-1#comment-672</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Sat, 30 Jan 2010 17:44:25 +0000</pubDate>
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		<description>Hey Tim!  Glad you liked it!

Yeah, that&#039;s true.  You can always play with light for dramatic effect.  I guess I was referring to lighting a simple scene using the sunlight as a source.  Having the light source on the front of the face draws the eye that direction and helps to spotlight the character.  But certainly there are great dramatic reasons for playing with light and shadow.</description>
		<content:encoded><![CDATA[<p>Hey Tim!  Glad you liked it!</p>
<p>Yeah, that&#8217;s true.  You can always play with light for dramatic effect.  I guess I was referring to lighting a simple scene using the sunlight as a source.  Having the light source on the front of the face draws the eye that direction and helps to spotlight the character.  But certainly there are great dramatic reasons for playing with light and shadow.</p>
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		<title>By: Tim Lai</title>
		<link>http://www.robotbeach.com/coloring-robot-beach/comment-page-1#comment-671</link>
		<dc:creator>Tim Lai</dc:creator>
		<pubDate>Sat, 30 Jan 2010 17:14:31 +0000</pubDate>
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		<description>That was really good for a first Ustream. I thought it was very informative. Someone actually wrote in to the Webcomics Weekly podcast asking what that step you mentioned is for. Brad explained it but I don&#039;t quite remember what he said. He also indicated that it has become somewhat redundant.

You&#039;re a lot stricter about having a consistent colour palette than I am. It is a very pleasing palette. I try to change my palette with every scene though. Not really because it&#039;s necessary but because it keeps me interested. 

I&#039;m not sure I would agree that you should always necessarily keep your characters facing the light source. Sometimes it can be kinda fun to play with light and have their faces in shadow. This can be used to dramatic effect to make a character look more ominous, heroic, etc.

I was surprised that it only takes you about three hours to make a comic. That seems pretty fast to me considering the level of quality.

I&#039;m looking forward to seeing more of these!</description>
		<content:encoded><![CDATA[<p>That was really good for a first Ustream. I thought it was very informative. Someone actually wrote in to the Webcomics Weekly podcast asking what that step you mentioned is for. Brad explained it but I don&#8217;t quite remember what he said. He also indicated that it has become somewhat redundant.</p>
<p>You&#8217;re a lot stricter about having a consistent colour palette than I am. It is a very pleasing palette. I try to change my palette with every scene though. Not really because it&#8217;s necessary but because it keeps me interested. </p>
<p>I&#8217;m not sure I would agree that you should always necessarily keep your characters facing the light source. Sometimes it can be kinda fun to play with light and have their faces in shadow. This can be used to dramatic effect to make a character look more ominous, heroic, etc.</p>
<p>I was surprised that it only takes you about three hours to make a comic. That seems pretty fast to me considering the level of quality.</p>
<p>I&#8217;m looking forward to seeing more of these!</p>
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